You are here

Back to top

Performance Capture: Capturing Motion for Games and Animation (Required Reading Range) (Paperback)

Performance Capture: Capturing Motion for Games and Animation (Required Reading Range) Cover Image
$75.76
Not Yet Published

Description


This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action.

By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved with the hardware and software, to push the levels of performance, drama and audience engagement.

This is an essential text for students who want to forge better appreciations of the mechanics and physicality of how we move and how we then re-interpret this knowledge via practical artistic forms of virtual expression and digital animation. We know that more control, more understanding of style and performance and storytelling is needed to master the visual technology, to capture and conjure designs, models and scenes. This book enables readers to construct better convincing movements, character animation and scenarios with 3D motion capture. A digital alchemist's path that leads, ultimately, from base models to captured moments of gold.

About the Author


Philip Organ is Programme Director and Senior Lecturer in 3D Computer Animation at University of Wales Trinity Saint David, UK. He has been External Examiner for several animation awards across the UK and has written his own animation degree and other related subjects including the first ever BSc Motion Capture degree that was successfully validated from the UWTSD in 2014.

Product Details
ISBN: 9781474282055
ISBN-10: 1474282059
Publisher: Bloomsbury Academic
Publication Date: July 22nd, 2021
Pages: 352
Language: English
Series: Required Reading Range